experiment

Exploring Tangible Interaction

I wanted to figure out whether adding a physical component to a typically digital interaction would make the experience more engaging or just add friction. Spoiler: it's complicated.

Exploring Tangible Interaction

the question

Can physical objects make digital interactions more intuitive and memorable?

Initial prototype

Initial prototype testing the concept

"The gap between 'novel' and 'useful' is real."

The good bits

The physical component did increase engagement in testing — people spent more time with it and remembered the interaction better. Gestures felt natural once learned. The 'magic' moment when physical and digital connected worked surprisingly well.

Successful testing moment

Successful interaction moment during testing

The messy parts

Onboarding was a nightmare. People didn't know what to do without heavy instruction. The physical object felt gimmicky to some users. Technical limitations around gesture recognition caused frustration when it didn't work perfectly every time.

Failed attempt

One of many failed attempts

What I'd do differently

The gap between 'novel' and 'useful' is real. Physical interactions need to solve an actual problem, not just be interesting. Also learned a lot about the technical constraints of sensor accuracy — what works in a demo doesn't always work in real conditions. Would try this again with a clearer use case in mind from the start.

next project

Modular Desk Organizer

Have a look →